Chapter 564
Chapter 564 -328: A Crazy World (Part 1)_1
The new game was named âLimit Worldâ and was set to be released on November 1st.
This game completely abandoned the previous selling points of Fang Cheng Studio. There were no other NPCs, no variety of equipment and various stat growths, no hidden easter eggs, but it was filled to the brim with playability.
Of course, it wasnât quite accurate to say there were no stats, because this game had something reality did not: playersâ lives were unlimited.
When browsing through various videos, one could often see videos of parkour masters from abroad, each move eliciting gasps of âShow your skill in doing it, rely on luck to survive,â then sigh and say thereâs a reason why there are few people overseas.
Now, however, they could try it for themselves in the game.
The promotional video for the game had just been released and it blew up the internet. This time the gameâs graphics were almost completely realistic, and Fang Cheng Studioâs unique seamless map technology allowed players to experience no lag during gameplay; there was no such thing as getting halfway through and then waiting to load.
Under the official Bilibili account, gamers were crying out with eager anticipation.
âHurry up and launch it, I canât wait anymore!â
âEvery time I stand atop a high building, the urge to tempt fate makes me want to jump. Now, I can finally satisfy that impulse.â
âI want to race! I want to wingsuit fly! I want to dive in the deep sea until I suffocate! I want to play deep-sea play!â
âI canât swim, but I really want to surf. Every time I see those surfing videos, Iâm so envious. Now, I can finally play it.â
You have to admit, everyone has an impulse to flirt with death.
But this impulse was safeguarded by animalsâ own survival mechanisms, preventing them from getting close to dangerous areas.
But now, the opportunity had arrived!
You can safely tempt fate in the game!
Moreover, the game was filled with all sorts of bizarre maps, where players could constantly play in different ways, a variety of combinations and extreme sports that kept the game feeling fresh and allowed them to keep trying the sports they loved.
With seven days until the release, the players grew anxious.
Every day, they left messages on forums and the official account.
At first, they were inquiring about progress, and when they realized the progress couldnât be rushed, they started telling sob stories.
âActually, I have a condition where Iâll die if I donât tempt fate. Could you release the game a bit earlier for us?â
âGong Gong replied: Actually, we have a condition where weâll get fired if we release the game early. Can you hold on a bit?â
âIâm a fourteen-year-old middle school student who is not good with words. Iâm about to take the intense middle school entrance exams. While I still have time, could you release it earlier so I can have a few days of happiness?â
âGong Gong replied: Others need to wait seven days, but you might need to wait four years because this game is only for those eighteen and older. Also, are you really fourteen? Should I publish the contents of the âJoystick operation guideâ from your hard drive?â
âI want to play the game now!â
âGong Gong replied: I donât want you to play the game now.â
âCut the crap, take my money and give me my game!â
âGong Gong replied: Too bad, this is my game now, and I wonât give it.â
Gong Gongâs defenses were watertight, turning back every troublemaker empty-handed.
However, in this situation, some unexpected voices arose.
âI donât find âLimit Worldâ that interesting. Have you guys never played a game before?â
âIt looks a bit like a foreign extreme sports game. What else do Chinese games offer besides copying and emulating?â
âFang Cheng Studioâs games always raise playersâ expectations with gameplay, penetrate the market with high cost-effectiveness, and win players over by constantly changing game types. We must resist these unfair competitive practices!â
ââOther playersâ replies: âIsnât this what a normal gaming company is supposed to do? Do you even know what youâre talking about?â
âJust from the promo video, I can tell this is a bad game. Playing for two hours then asking for a refund is the biggest reward I can give it.â
âLousy!â
The way these people replied was quite uniform, and their language was the same few phrases recycled over and over, which was tedious to see.
Compared to their comments, the netizensâ counterattacks were much more interesting.
A few common forms of attack were turned into memes by netizens, with a bold panda and the phrase âI advise you not to be so funâ becoming the main method of ridiculing such people on various forums.
Even facing ridicule from the entire internet, these individuals tirelessly continued their attack as if they had deep-seated grudges against Fang Cheng Studio.
A limited number of people couldnât stir much commotion. Gamersâ spontaneous defense of a good game could easily smack them down with a backhand.
But Wang Xiaoying, in charge of operation at Fang Cheng Studio, immediately sensed danger.
After sorting through the recent attacks, she found most of these people were using VPNs, changing their IP addresses to overseas locations, and each time using a different IP, which made it difficult to trace their whereabouts.
Any discerning eye could see they were paid posters, and they didnât even try to hide it.
However, most paid posters wouldnât use VPNs, because a VPN also costs money every month, and the fees paid for posting usually wouldnât cover the cost of the VPN, especially one that could dynamically change their IP addresses.