Chapter 770
Chapter 770 -432: It Might Be True (Part 1)_1
Chapter 770 -432: It Might Be True (Part 1)_1
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âReincarnation Landââs impact was too strong, and Leon had to take three days off before he could finally recover.
Although Xu Qingling said it was no problem, as the game affects people differently and it is perfectly normal to be unable to continue playing, Leon still felt embarrassingly incapacitated.
Just having started at a company he admired, he had to request leave right after the first day, a situation that was truly awkward.
Therefore, he decided to spend his vacation watching horror movies to improve his resistance, in order not to find himself in such an embarrassing situation again.
âBlack Friday,â âZombie Overturn,â âExciting Doomsday,â âCube,â âCabin in the WoodsââŠ
He watched all sorts of gory horror films until he could eat a moderately rare steak while watching a horror movie without flinching. Only then did he feel ready.
Back at the company, he confidently launched the game, only to cover his eyes again within five minutes, helplessly saying, âWhy does this game have to be so terrifying? Who will help me press the close button?â
After Huang Ping helped him hit the close button, Leon triple-checked that the screen was definitely off before he finally sighed in relief.
Leaning back in his chair, Leon continuously stroked Sanmiaoâs back. The soft touch eased his tense spirit and provided some consolation.
Cats, indeed, are the last comfort in this cruel world.
With Sanmiao reviving his spirits, he said to Huang Ping, âNo way, this game is just too scary. Isnât there a difficulty setting in this game?â
âNot at the moment, but you can make a request to the boss to add one,â Huang Ping suggested.
Looking at Leonâs current state, Huang Ping asked with curiosity, âI thought people from North America were into extreme stuff and didnât mind this level of intensity.â
âIf that were truly the case, then why do you think there are no games of this type in North America?â Leon retorted.
ââŠThey canât make it?â Huang Ping pondered before asking.
Leon was taken aback by the comment, then realized Huang Ping had a point.
The level of art, music, and featuresâindeed, North America couldnât produce something like that.
With Fang Chengâs help to implement a difficulty selection, Leon saw the gameâs visuals finally become less terrifying, and this allowed him to reflect on some deeper aspects.
âReincarnation Landâ was targeting a North American release, so the content of the game needed to be as compatible as possible with North American players.
But now, Leon wondered if such a terrifying game, which could be described as art, would be accepted by North American players.
Admittedly, their players have a higher tolerance and are more accepting of challenging gameplay.
However, âReincarnation Landâ is a game far beyond imagination, with its unique art style standing out in the market, and itâs more likely to trigger terror in players, possibly even overwhelming North American players.
Yet, Leon was reluctant to reduce the gameâs horror atmosphere.
In his view, the gameâs graphics, gameplay, and music were seamlessly integrated, closely linked, and an inseparable whole. Reducing any aspect would not do.
What a dilemmaâŠ
After much thought, Leon turned to Huang Ping and asked, âMr. Huang, what do you think is the biggest element of horror in games?â
âCertainly, it is the unknown,â Huang Ping stated confidently. ââReincarnation Landâ also utilizes this element. Players donât know what kind of monsters they will encounter, nor what will happen next. This sense of the unknown combined with the gameâs artistry is the gameâs greatest charm.â
âI agree, which is why I donât want to rashly change anything. But Iâve been thinking, the horror in this game comes from providing a huge visual shock to players in the early stage, which makes their initial fear index skyrocket. So, can we adjust it so they donât see so much right away?â Leon suggested.
Huang Ping seriously considered Leonâs suggestion and felt it could work.
Adding mysterious elements to the game, concealing some content, would make the game more attractive.
Moreover, this would increase playersâ desire to explore. As they continuously uncover more of the game, they would gradually become accustomed to more elements of horror, amplifying the gameâs terror.
Pondering over Leonâs train of thought, Huang Ping suddenly said, âFog?â
âThat could work. What about adding a Sanity Value system? Initially, the player is a normal person, but as they encounter more and more terrifying elements, their sanity will continuously decrease, and the things they see will become increasingly frightening. This way, players have a gradual process to experience the horror of this world more deeply,â Leon replied.
âAnd sanity could also affect the effectiveness of some itemsâitems could have more extraordinary effects with low sanity, but perhaps offer greater rewards,â Huang Ping added.
The idea also excited Huang Ping, seeming to unveil many more possibilities and suggesting that âReincarnation Landâ had a higher potential still.
Watching Huang Ping deep in thought, Leon felt a bit anxious.
The fog was a manageable addition, introducing a new filter into the game, and then controlling the light effects inside.
But the sanity mechanics, once integrated, would increase the scope of the game exponentially.
Different sanity states would need different item displays, meaning the gameâs modeling would require multiple versions, and the item effects would need further design. Therefore, this idea probably wouldnât pass.